Notes on some games in the Wars genre

Mecho Wars

mechowars

  • No fog of war
  • Super high quality animation
  • First strike advantage
  • Terrain provides defence
  • Decent unit silhouettes
  • High quality attack animations
  • Turns take an “hour” and daylight shifts
  • No water units?
  • No rivers
  • Heavy focus on indirect attacks
  • Air units common
  • Attack screen is never split screen. All attacks similar to Advance War’s indirect attacks.
  • City capture rare
  • Storyline
  • Instant city capture

Famicom Wars

  • Minor commander powers only in Super Famicom edition
  • No first strike advantage
  • City capture common
  • Has ammo and fuel
  • Units may have two attack modes

 

Advance Wars

  • Commander powers
  • First strike advantage
  • Self-destructive units
  • City capture common
  • Units may have two attack modes
  • Has ammo and fuel
  • Storyline

 

Front Wars

frontwars

  • End turn has 5 second skip-able countdown
  • 2 team unique art
  • Attack screen is split screen
  • First strike advantage
  • Decent attack animations
  • Terrain gives defence

Gachinko Wars

gachinkowars

  • Produce units from HQ like Famicom Wars
  • First strike advantage
  • Fast animations
  • Poor attack animations
  • Terrain provides defence
  • City capture common
  • City capture occurs by leaving a unit on a city
  • Upgrade cities for 150% revenue
  • Units can be merged
  • Far moves per turn
  • Cannot attack just built units
  • Must surround (as games calls it: siege) factories to occupy
  • Cannot win by killing all units
  • Victory requires capturing all cities and factories
  • No ammo or fuel

Tacikon

tactikon

  • Decent sprite art
  • super large maps
  • Cities can garrison units
  • City capture common
  • Instant city capture

Uniwar

uniwar

  • Has fog of war
  • No separate attack screen, all attacks over in overworld
  • Hexagon tiles
  • Decent animations
  • Sprites can rotate two directions, not always facing enemy
  • Units can repair in field
  • End turn has 5 second skip-able countdown
  • No first strike advantage
  • City capture rare
  • Place-able mines
  • 2 teams with unique art
  • No ammo or fuel

Great Big War Game

greatbigwargame

  • Attack screen is a 3d zoom focus into the two units
  • 3d art
  • Has fog of war
  • Special engineer unit for city capture
  • 10 vehicles + 9 infantry types
  • Instant city capture
  • City capture common
  • All attacks long distance
  • Elevation increases range
  • Elevation affects range of sight
  • Units can be promoted
  • has ammo and fuel
  • Infantry identified by icon on head
  • Fresh built units can move first turn
  • Artillery has splash damage
  • Factories produce multiple units per turn
  • Units cannot move onto buildings
  • Heavy rock-paper-scissors
  • Medics can heal infantry
  • Move multiple times per turn until movepoints consumed
  • Captured factories can produce units
  • Victory requires destroying HQ

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